﻿using UnityEngine;
using System.Collections;
using System;

namespace Com.ZX
{
	/// <summary>
	/// Base接口
	/// </summary>
	public interface IBase
	{
		/// <summary>
		/// 提供初始化
		/// </summary>
		void onInit();
		/// <summary>
		/// 提供销毁
		/// </summary>
		void onDestroy();

	}
	
}